#ifndef _CAMERA_H_
#define _CAMERA_H_

#include "include.h"

class Camera {
private:
public:
	static Vector3f position;

	static GLvoid Initialize();
	static GLvoid Yaw(float angle);
	static GLvoid Pitch(float angle);
	static GLvoid ForwardBackward(float distance);
	static GLvoid Lateral(float distance);
	static GLvoid Vertical(float distance);
	static GLvoid TransformCamera();
};

#endif
